Scouts/Venturers STEM and Innovation – Radio
Intermediate Radio - Scouts/Venturers Session 2 The Scout SIA STEM and Innovation badge requires Scouts to complete 8 hours of activity. The Venturer Scout SIA STEM and Innovation badge requires […]
Intermediate Radio - Scouts/Venturers Session 2 The Scout SIA STEM and Innovation badge requires Scouts to complete 8 hours of activity. The Venturer Scout SIA STEM and Innovation badge requires […]
Eligibility - Scouts, Venturer Scouts, Rover Scouts, Leaders & Adult Members Max numbers - 10 participants (minimum of 4 participants required) Learn to exit and re-enter Kayak, roll a Kayak […]
Intermediate Electronics - Scouts/Venturers Session 1 The Scout SIA STEM and Innovation badge requires Scouts to complete 8 hours of activity. The Venturer Scout SIA STEM and Innovation badge requires […]
Information coming soon. For further information, please contact the Radio Team: [email protected].
Christmas 2025 – Open Weekend and World of Food Festival Saturday 13 and Sunday 14 December 2025 Experience Christmas at Government House with our special festive Open Weekend on Saturday […]
1pm to 3pm, Saturday 10 January at 12 Farris Place, Innaloo Target Archery is available for Cubs and Scouts, with individual registrations open. Your Cub or Scout Unit does not […]
Inside Charge is a sailing assessment camp for scouts aged 14 and over. The course is designed primarily to be for assessment of candidates not for basic instruction. A keel […]
Celebrating our Scout, Venturer Scout and Rover Scouts as they receive their Peak Award Certificates. Includes the Scout of the Year presentations. Date: Saturday 21 February 2026, 1:00PM - 4.00PM […]
Eligibility - Scouts, Venturer Scouts, Rover Scouts Max numbers - 10 participants (minimum of 4 participants required) Learn to exit and re-enter Kayak, roll a Kayak with a paddle, roll […]
Eligibility - Scouts, Venturer Scouts, Rover Scouts Max numbers - 20 participants (minimum of 4 participants required) Skill Stations: Participants move through guided activities such as fitting and clearing masks, […]
Eligibility - Scouts, Venturer Scouts, Rover Scouts Max numbers - 10 participants (minimum of 4 participants required) Learn to exit and re-enter a Sea Kayak, roll a Sea Kayak with […]
Eligibility - Scouts, Venturer Scouts, Rover Scouts Max numbers - 20 participants (minimum of 4 participants required) Skill Stations: Participants move through guided activities such as fitting and clearing masks, […]